Editing Transformers

The Tools

Transformers uses six Meridian Avids on Unity with about 2 terabytes of storage. A Nitris is used for all screenings including their preview. There are three main edit rooms, a fourth system in a closet, the assistants have two systems, and director Michael Bay has one. There’s a Media Net hook-up used for daily transmissions between ILM and Bay.

“For 3d modeling ILM used mostly Maya, 3ds Max, Zeno and zBrush,” says Farrar. “For lighting and rendering we use Zeno with RenderMan and Mental Ray. For compositing it’s all Shake along with our Sabre systems, and editing uses Avids.”

“I watched the first episode of the [1984] TV series just to get a flavor”, says Rubell. “I didn’t want to be influenced beyond that. None of the editors are fan-boys, so we were often taken to the Bay woodshed for cutting out some important reference to the original series. But, we were able to bring a more mainstream perspective to the story.” Muldoon says, “The movie is so much bigger that nothing from before in the TV show applies. The movie is huge.” Scantlebury says, “I didn’t look at anything from prior Transformers because nothing can help you
cut a Michael Bay movie.”

There’s also a great interview with Michael Bay. LINKY

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